Simian Rising Resource Management Improvements

As usual I’ve been grinding on Simian Rising, and for the last couple of days the focus has been resource management.

The idea is to easily store and manage enough resources that you can build and wreck lots of things before you have to worry about resources again. Ultraterrestrials don’t grind, so we’re gonna need some seriously efficient resource management.

Here is that system in its early stages.

Pretty fast, right?